TY - GEN
T1 - A Piloting Study of Measuring Effectiveness of Virtual Reality in Understanding a New Concept in Educational Support Systems
AU - Taniuchi, Shingo
AU - Kawahara, Kiyotaka
AU - Sasakura, Mariko
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021/7
Y1 - 2021/7
N2 - In this paper, we report a piloting study before to confirm the effectiveness of Virtual Reality (VR) on education, especially grasping a new concept. Quantum programming is a new field of programming which is basically unknown to conventional programmers. Therefore, we select quantum programming as a topic in which we check the effectiveness of VR. We develop two education support systems on quantum programming, one with VR and the other without VR. Subjects use both systems and we compare the results. There are two limitaions of this study. One is that we cannot say the experiment condition is carefully controlled because the two systems are different at many parts, not only the part we want to test. The other is the number of subjects for the experiment is very small. So we need an additional study with improvement the limitations. Even with the liitations, the results as a pilot study show that VR can be effective in helping people grasp new concepts.
AB - In this paper, we report a piloting study before to confirm the effectiveness of Virtual Reality (VR) on education, especially grasping a new concept. Quantum programming is a new field of programming which is basically unknown to conventional programmers. Therefore, we select quantum programming as a topic in which we check the effectiveness of VR. We develop two education support systems on quantum programming, one with VR and the other without VR. Subjects use both systems and we compare the results. There are two limitaions of this study. One is that we cannot say the experiment condition is carefully controlled because the two systems are different at many parts, not only the part we want to test. The other is the number of subjects for the experiment is very small. So we need an additional study with improvement the limitations. Even with the liitations, the results as a pilot study show that VR can be effective in helping people grasp new concepts.
KW - VR
KW - Virtual Reality
KW - education
KW - visualisation
UR - http://www.scopus.com/inward/record.url?scp=85118430071&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85118430071&partnerID=8YFLogxK
U2 - 10.1109/IV53921.2021.00036
DO - 10.1109/IV53921.2021.00036
M3 - Conference contribution
AN - SCOPUS:85118430071
T3 - Proceedings of the International Conference on Information Visualisation
SP - 176
EP - 180
BT - Information Visualisation
A2 - Banissi, Ebad
A2 - Ursyn, Anna
A2 - McK. Bannatyne, Mark W.
A2 - Pires, Joao Moura
A2 - Datia, Nuno
A2 - Huang, Mao Lin
A2 - Huang, Weidong
A2 - Nguyen, Quang Vinh
A2 - Nazemi, Kawa
A2 - Kovalerchuk, Boris
A2 - Counsell, John
A2 - Agapiou, Andrew
A2 - Khosrow-Shahi, Farzad
A2 - Chau, Hing-Wah
A2 - Li, Mengbi
A2 - Laing, Richard
A2 - Bouali, Fatma
A2 - Venturini, Gilles
A2 - Temperini, Marco
A2 - Sarfraz, Muhammad
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 25th International Conference Information Visualisation, IV 2021
Y2 - 5 July 2021 through 9 July 2021
ER -