@inproceedings{bc685cf73a47491e8c26153d4fc11775,
title = "Active balloon model based on 3D skeleton extraction by competitive learning",
abstract = "We focus on the polygonal representation of a 3D object model which is composed of a lot of points on the object surface. In the 3D animation, it is sometimes necessary to use multiresolution representation of a model to cope with various situations, and it is preferable to represent the models with different resolutions in a certain unified data structure. In order to meet these requirements, we present a new method which generates the approximated model of an original one by using multiple deformable models, called active balloon models (ABMs). We extract the three-dimensional skeleton of the object. The obtained skeleton comprises nodes and edges, and represents the structure of the object. Based on the skeleton, the approximated model is generated by deforming the ABMs. Some experimental works are made to verify the capability of our method.",
keywords = "Animation, Character generation, Data mining, Data structures, Deformable models, Laboratories, Polynomials, Shape, Skeleton, Topology",
author = "K. Morooka and H. Takagi and H. Nagahashi",
year = "2003",
doi = "10.1109/IM.2003.1240236",
language = "English",
series = "Proceedings of International Conference on 3-D Digital Imaging and Modeling, 3DIM",
publisher = "IEEE Computer Society",
pages = "87--94",
booktitle = "Proceedings - 4th International Conference on 3-D Digital Imaging and Modeling, 3DIM 2003",
address = "United States",
note = "4th International Conference on 3-D Digital Imaging and Modeling, 3DIM 2003 ; Conference date: 06-10-2003 Through 10-10-2003",
}