TY - GEN
T1 - Effects of target shape and display location on pointing performance by eye-gaze input system
T2 - 17th International Conference on Human-Computer Interaction, HCI International 2015
AU - Murata, Atsuo
AU - Moriwaka, Makoto
AU - Fukunaga, Daichi
PY - 2015/1/1
Y1 - 2015/1/1
N2 - This study aimed at investigating the effects of the target shape, the movement distance, the target size, and the direction of target presentation on the pointing performance using an eye-gaze input system. The target shape, the target size, the movement distance, and the direction of target presentation were within-subject experimental variables. The target shape included: diamond, circle, rectangle, and square. The direction of target presentation included eight directions: upper, lower, left, right, upper left, upper right, lower left, and lower right. As a result, the pointing time of the rectangle tended to be longer. The upper directional movement also tended to prolong the pointing time. Such results would be effective for designing an eye-gaze-input HCI (Human-Computer Interaction). Moreover, as a result of modeling the pointing time by Fitts’ modeling, it was suggested that the index of difficulty in Fitts’ modeling for the rectangle should be defined separately from the circle, the diamond, and the square.
AB - This study aimed at investigating the effects of the target shape, the movement distance, the target size, and the direction of target presentation on the pointing performance using an eye-gaze input system. The target shape, the target size, the movement distance, and the direction of target presentation were within-subject experimental variables. The target shape included: diamond, circle, rectangle, and square. The direction of target presentation included eight directions: upper, lower, left, right, upper left, upper right, lower left, and lower right. As a result, the pointing time of the rectangle tended to be longer. The upper directional movement also tended to prolong the pointing time. Such results would be effective for designing an eye-gaze-input HCI (Human-Computer Interaction). Moreover, as a result of modeling the pointing time by Fitts’ modeling, it was suggested that the index of difficulty in Fitts’ modeling for the rectangle should be defined separately from the circle, the diamond, and the square.
KW - Display location
KW - Eye-gaze input
KW - HCI
KW - Target shape
UR - http://www.scopus.com/inward/record.url?scp=84944217367&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84944217367&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-20916-6_10
DO - 10.1007/978-3-319-20916-6_10
M3 - Conference contribution
AN - SCOPUS:84944217367
SN - 9783319209159
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 94
EP - 106
BT - Human-Computer Interaction
A2 - Kurosu, Masaaki
PB - Springer Verlag
Y2 - 2 August 2015 through 7 August 2015
ER -