Abstract
The evaluation of static and dynamic equilibrium before and after immersion in a virtual environment was presented. Under virtual reality (VR) and equilibrium measurement phase, equilibrium input information from the somatosensory system and the vestibular system is considered to be constant. The study showed that the VR experience causes motion-sickness-like symptoms and worsens equilibrium.
Original language | English |
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Pages (from-to) | 3205-3210 |
Number of pages | 6 |
Journal | Proceedings of the IEEE International Conference on Systems, Man and Cybernetics |
Volume | 5 |
Publication status | Published - Dec 1 2001 |
Externally published | Yes |
Event | 2001 IEEE International Conference on Systems, Man and Cybernetics - Tucson, AZ, United States Duration: Oct 7 2001 → Oct 10 2001 |
Keywords
- Equilibrium
- Motion sickness like symptom
- Virtual Reality
- VR sickness
- Walking period
ASJC Scopus subject areas
- Control and Systems Engineering
- Hardware and Architecture