TY - GEN
T1 - Full FPGA game machine
AU - Fujimori, Takumi
AU - Watanabe, Minoru
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2016/3/10
Y1 - 2016/3/10
N2 - Currently, many consumer game machines are based on the operations of processors. However, in the field programmable gate array (FPGA) research field, various FPGA game solvers have been developed recently. The processing speeds of such FPGA game solvers can reach about 1000 times faster than processor-based operations. This paper explains the development of one such FPGA game solvers, the Blokus Duo FPGA solver, and presents discussion of how processors on game machines can be replaced with FPGAs in future consumer game machines.
AB - Currently, many consumer game machines are based on the operations of processors. However, in the field programmable gate array (FPGA) research field, various FPGA game solvers have been developed recently. The processing speeds of such FPGA game solvers can reach about 1000 times faster than processor-based operations. This paper explains the development of one such FPGA game solvers, the Blokus Duo FPGA solver, and presents discussion of how processors on game machines can be replaced with FPGAs in future consumer game machines.
UR - http://www.scopus.com/inward/record.url?scp=84965109492&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84965109492&partnerID=8YFLogxK
U2 - 10.1109/ICCE.2016.7430678
DO - 10.1109/ICCE.2016.7430678
M3 - Conference contribution
AN - SCOPUS:84965109492
T3 - 2016 IEEE International Conference on Consumer Electronics, ICCE 2016
SP - 431
EP - 432
BT - 2016 IEEE International Conference on Consumer Electronics, ICCE 2016
A2 - Bellido, Francisco J.
A2 - Diaz-Sanchez, Daniel
A2 - Vun, Nicholas C. H.
A2 - Dolar, Carsten
A2 - Ling, Wing-Kuen
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - IEEE International Conference on Consumer Electronics, ICCE 2016
Y2 - 7 January 2016 through 11 January 2016
ER -