Full FPGA game machine

Takumi Fujimori, Minoru Watanabe

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Currently, many consumer game machines are based on the operations of processors. However, in the field programmable gate array (FPGA) research field, various FPGA game solvers have been developed recently. The processing speeds of such FPGA game solvers can reach about 1000 times faster than processor-based operations. This paper explains the development of one such FPGA game solvers, the Blokus Duo FPGA solver, and presents discussion of how processors on game machines can be replaced with FPGAs in future consumer game machines.

Original languageEnglish
Title of host publication2016 IEEE International Conference on Consumer Electronics, ICCE 2016
EditorsFrancisco J. Bellido, Daniel Diaz-Sanchez, Nicholas C. H. Vun, Carsten Dolar, Wing-Kuen Ling
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages431-432
Number of pages2
ISBN (Electronic)9781467383646
DOIs
Publication statusPublished - Mar 10 2016
Externally publishedYes
EventIEEE International Conference on Consumer Electronics, ICCE 2016 - Las Vegas, United States
Duration: Jan 7 2016Jan 11 2016

Publication series

Name2016 IEEE International Conference on Consumer Electronics, ICCE 2016

Other

OtherIEEE International Conference on Consumer Electronics, ICCE 2016
Country/TerritoryUnited States
CityLas Vegas
Period1/7/161/11/16

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Electrical and Electronic Engineering

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