TY - GEN
T1 - How to emote for consensus building in virtual communication
AU - Maekawa, Yoshimiki
AU - Uwano, Fumito
AU - Kitajima, Eiki
AU - Takadama, Keiki
N1 - Publisher Copyright:
© Springer Nature Switzerland AG 2020.
PY - 2020
Y1 - 2020
N2 - This paper reports a relationship between emotional expressions and consensus building in virtual communication. Concretely, we focus on emotions before consensus-building. To investigate the relationship, we employ Barnga which is one of card games for experiments. In Barnga, players cannot use language, and they have not the same rule. In addition, Barnga does not progress without consensus building, that is, the players are required to build a consensus sharing one’s thought without language. Furthermore, we introduce an emotional panel which enables players to express emotional expressions in Barnga. The emotional panel have four variations which are happiness, anger, sadness and surprise. This paper conducts experiments with non-face-to-face condition which is similar to virtual communication. From the results, it is assumed that the anger expression is effective to build a consensus smoothly without forcing to change opinions of opponents in virtual communications.
AB - This paper reports a relationship between emotional expressions and consensus building in virtual communication. Concretely, we focus on emotions before consensus-building. To investigate the relationship, we employ Barnga which is one of card games for experiments. In Barnga, players cannot use language, and they have not the same rule. In addition, Barnga does not progress without consensus building, that is, the players are required to build a consensus sharing one’s thought without language. Furthermore, we introduce an emotional panel which enables players to express emotional expressions in Barnga. The emotional panel have four variations which are happiness, anger, sadness and surprise. This paper conducts experiments with non-face-to-face condition which is similar to virtual communication. From the results, it is assumed that the anger expression is effective to build a consensus smoothly without forcing to change opinions of opponents in virtual communications.
KW - Barnga
KW - Consensus-building
KW - Emotion
KW - Emotional expression
KW - Human interface
KW - Virtual communication
UR - http://www.scopus.com/inward/record.url?scp=85088742282&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85088742282&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-50017-7_13
DO - 10.1007/978-3-030-50017-7_13
M3 - Conference contribution
AN - SCOPUS:85088742282
SN - 9783030500160
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 194
EP - 205
BT - Human Interface and the Management of Information. Interacting with Information - Thematic Area, HIMI 2020, Held as Part of the 22nd International Conference, HCII 2020, Proceedings
A2 - Yamamoto, Sakae
A2 - Mori, Hirohiko
PB - Springer
T2 - Thematic Area on Human Interface and the Management of Information, HIMI 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020
Y2 - 19 July 2020 through 24 July 2020
ER -