TY - GEN
T1 - Study on character input methods using eye-gaze input interface
AU - Murata, Atsuo
AU - Hayashi, Kazuya
AU - Moriwaka, Makoto
AU - Hayami, Takehito
PY - 2012/1/1
Y1 - 2012/1/1
N2 - Four character input methods for eye-gaze input interface were compared from the viewpoints of input speed, input accuracy, and subjective rating on ease of input and fatigue. Four input methods included (1) I-QGSM(vertical), (2)I-QGSM(circle), (3)eye-fixation method, and (4)screen button. While the eye-fixation method (3) led to faster input, the I-QGSM (vertical) led to fewer errors. In conclusion, it is difficult to develop character input method that satisfies both speed and accuracy.
AB - Four character input methods for eye-gaze input interface were compared from the viewpoints of input speed, input accuracy, and subjective rating on ease of input and fatigue. Four input methods included (1) I-QGSM(vertical), (2)I-QGSM(circle), (3)eye-fixation method, and (4)screen button. While the eye-fixation method (3) led to faster input, the I-QGSM (vertical) led to fewer errors. In conclusion, it is difficult to develop character input method that satisfies both speed and accuracy.
KW - I-QGSM
KW - accuracy
KW - character input
KW - eye-fixation
KW - eye-gaze input system
KW - speed
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M3 - Conference contribution
AN - SCOPUS:84869476275
SN - 9781467322591
T3 - Proceedings of the SICE Annual Conference
SP - 1402
EP - 1407
BT - 2012 Proceedings of SICE Annual Conference, SICE 2012
PB - Society of Instrument and Control Engineers (SICE)
T2 - 2012 51st Annual Conference on of the Society of Instrument and Control Engineers of Japan, SICE 2012
Y2 - 20 August 2012 through 23 August 2012
ER -