TY - GEN
T1 - Tracking 3d pose of rigid object by sparse template matching
AU - Oka, Yuki
AU - Kuroda, Toshiyuki
AU - Migita, Tsuyoshi
AU - Shakunaga, Takeshi
PY - 2009/1/1
Y1 - 2009/1/1
N2 - Tracking 3d pose of a known object is one of the most important problems in computer vision. This paper proposes an appearance-based approach to this problem by combining the sparse template matching and the particle filter. Although the combination of them has already been discussed for 2d tracker, it has not been applied for efficient 3d tracking. This paper discusses an appearance-based tracker when a surface model of the target 3d object and the initial pose are given. The fundamental framework of the particle filter is provided at first for implementing a pose tracker based on sparse 3d template matching. Then, the coarse-to-fine approach is introduced for efficient implementation. Although the fundamental particle filter often requires a lot of particles for sufficient tracking, the number of particles can be effectively reduced by the coarse-to-fine strategy. Experimental results for both the simulation data and real images show how the proposed method works in frame rate on 3GHz Core 2 Quad(single thread) without using GPU or other special hardware.
AB - Tracking 3d pose of a known object is one of the most important problems in computer vision. This paper proposes an appearance-based approach to this problem by combining the sparse template matching and the particle filter. Although the combination of them has already been discussed for 2d tracker, it has not been applied for efficient 3d tracking. This paper discusses an appearance-based tracker when a surface model of the target 3d object and the initial pose are given. The fundamental framework of the particle filter is provided at first for implementing a pose tracker based on sparse 3d template matching. Then, the coarse-to-fine approach is introduced for efficient implementation. Although the fundamental particle filter often requires a lot of particles for sufficient tracking, the number of particles can be effectively reduced by the coarse-to-fine strategy. Experimental results for both the simulation data and real images show how the proposed method works in frame rate on 3GHz Core 2 Quad(single thread) without using GPU or other special hardware.
UR - http://www.scopus.com/inward/record.url?scp=77952279337&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=77952279337&partnerID=8YFLogxK
U2 - 10.1109/ICIG.2009.138
DO - 10.1109/ICIG.2009.138
M3 - Conference contribution
AN - SCOPUS:77952279337
SN - 9780769538839
T3 - Proceedings of the 5th International Conference on Image and Graphics, ICIG 2009
SP - 390
EP - 397
BT - Proceedings of the 5th International Conference on Image and Graphics, ICIG 2009
PB - IEEE Computer Society
T2 - 5th International Conference on Image and Graphics, ICIG 2009
Y2 - 20 September 2009 through 23 September 2009
ER -