Using real objects for interaction in virtual reality

Ryota Yoshimoto, Mariko Sasakura

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)


Output devices to view Virtual Reality (VR), like Head Mount Displays, are getting common lately. However, there is no standard input devices to tell computers user's intention in VR yet. According to the naive intuition, using real objects that has similar shapes as in VR is the better way than using controllers like mouses or game controllers to manipulate objects showed in VR. But is it true? To make it clear, we develop an game system like tower defense. Users played the game in two ways, one is using real objects, the other is using mouse to place 'Towers'. As the result of questionnaire after game plays, 'easy to use' factor was lower for the real objects operation mainly because of the technical difficulties like object detection failure. But the 'fun to use' factor was still higher for the real objects than the controllers. It show that using real objects has high potential for interaction between users and the VR system.

Original languageEnglish
Title of host publicationProceedings - 2017 21st International Conference Information Visualisation, iV 2017
PublisherInstitute of Electrical and Electronics Engineers Inc.
Number of pages4
ISBN (Electronic)9781538608319
Publication statusPublished - Nov 14 2017
Event21st International Conference Information Visualisation, iV 2017 - London, United Kingdom
Duration: Jul 11 2017Jul 14 2017


Other21st International Conference Information Visualisation, iV 2017
Country/TerritoryUnited Kingdom


  • Real objects operation
  • Tactile feedback
  • Virtual reality

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Media Technology
  • Computer Networks and Communications
  • Computer Graphics and Computer-Aided Design


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