Study on character input methods using eye-gaze input interface

Atsuo Murata, Kazuya Hayashi, Makoto Moriwaka, Takehito Hayami

研究成果

8 被引用数 (Scopus)

抄録

Four character input methods for eye-gaze input interface were compared from the viewpoints of input speed, input accuracy, and subjective rating on ease of input and fatigue. Four input methods included (1) I-QGSM (vertical), (2) I-QGSM (circle), (3) eye-fixation method, and (4) screen button. While the eye-fixation method (3) led to faster input, the I-QGSM (vertical) led to fewer errors. In conclusion, it is difficult to develop character input method that satisfies both speed and accuracy.

本文言語English
ホスト出版物のタイトルHuman-Computer Interaction
ホスト出版物のサブタイトルInteraction Modalities and Techniques - 15th International Conference, HCI International 2013, Proceedings
ページ320-329
ページ数10
PART 4
DOI
出版ステータスPublished - 7月 31 2013
イベント15th International Conference on Human-Computer Interaction, HCI International 2013 - Las Vegas, NV
継続期間: 7月 21 20137月 26 2013

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
番号PART 4
8007 LNCS
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

Other

Other15th International Conference on Human-Computer Interaction, HCI International 2013
国/地域United States
CityLas Vegas, NV
Period7/21/137/26/13

ASJC Scopus subject areas

  • 理論的コンピュータサイエンス
  • コンピュータ サイエンス(全般)

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