TY - GEN
T1 - Study on character input methods using eye-gaze input interface
AU - Murata, Atsuo
AU - Hayashi, Kazuya
AU - Moriwaka, Makoto
AU - Hayami, Takehito
PY - 2013/7/31
Y1 - 2013/7/31
N2 - Four character input methods for eye-gaze input interface were compared from the viewpoints of input speed, input accuracy, and subjective rating on ease of input and fatigue. Four input methods included (1) I-QGSM (vertical), (2) I-QGSM (circle), (3) eye-fixation method, and (4) screen button. While the eye-fixation method (3) led to faster input, the I-QGSM (vertical) led to fewer errors. In conclusion, it is difficult to develop character input method that satisfies both speed and accuracy.
AB - Four character input methods for eye-gaze input interface were compared from the viewpoints of input speed, input accuracy, and subjective rating on ease of input and fatigue. Four input methods included (1) I-QGSM (vertical), (2) I-QGSM (circle), (3) eye-fixation method, and (4) screen button. While the eye-fixation method (3) led to faster input, the I-QGSM (vertical) led to fewer errors. In conclusion, it is difficult to develop character input method that satisfies both speed and accuracy.
KW - Character input
KW - I-QGSM
KW - accuracy
KW - eye-fixation
KW - eye-gaze input system
KW - speed
UR - http://www.scopus.com/inward/record.url?scp=84880659356&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84880659356&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-39330-3_34
DO - 10.1007/978-3-642-39330-3_34
M3 - Conference contribution
AN - SCOPUS:84880659356
SN - 9783642393297
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 320
EP - 329
BT - Human-Computer Interaction
T2 - 15th International Conference on Human-Computer Interaction, HCI International 2013
Y2 - 21 July 2013 through 26 July 2013
ER -